A collectible card game!

Play with your friends!

Savage Beasts: The Card Game i designed myself and have personally played nearly 100 times! Yes, already! Because I love the game so much! It's fun to make it your self, but you can also purchase my cards in professional format!
here you may purchase the game!: (Currently pending, but will be added soon!)

(packs Pending: booster Pack First Edition, Starter Box, Locations Booster Pack, Aquatic Booster Pack, Terra Booster Pack, Inferno Booster Pack, Botanical Booster Pack, Special Cards Booster Pack, Misfortune Booster Pack).
This is what the game looks like set out for gameplay! Of course, this is the homemade version (which you can make too)! 

It's great chance to battle it out with your friends against a terrible superboss! Will you survive?
Instructions on how to play:

This game is made for 2-6 players; though 3-4 seem to be the most suitable, and 2 players being the most challenging.

The physical pieces to the game are:
1. The Beast Cards
2. The Location Cards
3. A large quantity of two different items, I use green and blue glass gems.
4. A 6-sided dice.

First the cards are separated into the two decks: Beasts, and Locations.

A location card is drawn at random. This will be the place that is fought over.

Next, a beast card is drawn at random. This card will become the massive superboss, otherwise known as "The Monster!" Just imagine that he suddenly became super large and is now a horrible mutant monster.

Place these two cards at the foot of the table, or in another convenient location. Cover the lower bar with the location card so you cannot see its health or damage.

The glass gems in their two containers are placed somewhere in the middle of the table where everyone can access them.

The beast card deck is also placed somewhere in the middle of the table, and next to it becomes the discard pile which is also the pile where beasts are placed when they are killed.

The players sit in different locations around the table, beginning with player one, on up to the last player, the max player being player six. The monster is now given its life. The amount of life given to the life is determined by the players, but 30 is the regular number. 30 blue glass gems are given to the monster.

The players now get their life, again determined by the players. The normal amount is 5 life per player.

Each player now draws 3 cards. Keep in mind, the max number of cards in a hand is 5. If during the game you draw up to six at the beginning of your turn, you must also discard a card at the beginning of your turn so you have no more than 5 cards.

The game is set up and now ready to begin.

The game has 4 player phases, and 1 monster phase. They are:
1. Player draws a card (and discards if more than 5 are in his hand).
2. The player rolls the die to determine how much energy (or money) is earned.
3. The player spends money placing cards in his battle line (or may pass if he desires).
4. The player attacks the monster if he so desires.
5. At the end of the last players turn the monster attacks a player.

So now we will watch two rounds fully through.

Player one draws a card. Player one rolls the die. Player one takes the amount of energy rolled from the die. Player one spends his money placing down a card if he so desires. All beasts are tapped when first placed into the game. Player one ends his turn. All beasts in a battle line are untapped when a turn ends. Players 2 and 3 now follow the same process.

It is now the monsters turn. Any player takes the die and rolls it. The number rolled represents the player that is attacked. If a one is rolled, player one is attacked. If the die is rolled and that player doesn't exist, keep rolling until it hits a player. That player is now attacked. When the monster attacks, all beasts in the player's battle line must defend, one at a time. When a beast is chosen by the player to defend, it is tapped, representing that it is defending. The player can choose which one's go first. For the monster to hit a beast, the roll must be equal or greater. For example, if a beast has health 4 and a 4, 5, or 6 is rolled, the beast has been killed. If the beast has health 4 and a 1,2 or 3 is rolled, the beast has blocked the monsters attack. Each beast in the player's battle line will defend until all have finished defending. If all beasts in a player's battle line are killed, or the player simply has no beasts in his battle line, then the player is hit and loses a health. A player is eliminated if all his health is lost, and the player puts all his cards in the discard pile, and all his energy back into the energy container. The monster's attack is now finished, and all monsters are again untapped.

Player one now goes again, drawing a card, rolling the die for energy, and spending it. Now he as an option to attack. If he wants to attack with a beast, he must spend 1 energy to attack. 1 energy is spent for each beast, so 2 beasts attacking would spend 2 energy. A beast is tapped to represent that he is attacking, or engaging in action. A die is now rolled representing the monster's defense. To hit the monster, the beast's damage (represented by the "D" on the card) must equal the die roll or be greater. For example. If a beast is attacking with a damage of 4; a 4, 5, or 6 must be rolled to hit the monster. If a 1,2 or 3 is rolled then the monster would have blocked his attack. If the monster is indeed hit, then he loses a health. He loses a health for each beast that hits him.
Player one now ends his turn, and un-taps his beasts.

The remaining players now fulfill their turns.

The game ends when either the monster loses all health, or all players lose all health. The player that finishes off the monster wins the location that was fought over. If the monster wins, then he retains the location.

This is the first video explaining the game. More updated videos will be posted in the future describing the gameplay with better proficiency, and showing the game in motion.

If you have questions regarding the game, feel free to post them in the comments below.